Inductor
Crafting Material. Used in various recipes. Can be exported.
📊 Inductor Data & Analysis
Inductor is a high-value Resource ideal for mid-to-late game economy scaling. With a peak export price of $70, it serves as a primary revenue driver for advanced bases.
📈 Inductor Profitability Analysis
Current market data ranks Inductor as a tier-A export commodity. Selling a full stack yields $7,000.
⏱️ Credits Per Minute
With optimized automation, a single Fabricator producing Inductor generates approximately $1400/min.
🏆 Market Ranking
Among all Resource items, Inductor ranks #13 in export value (out of 42 tradeable items).
💰 Best Export Prices
Sell Inductor to these corporations:
| Corporation | Price |
|---|---|
| Griffiths | $70 |
🛠️ Crafting Recipe
To make 1:
- Tube x 2
- Wolfram Wire x 1
- Ceramics x 2
To make Stack (100):
- Tube x 200
- Wolfram Wire x 100
- Ceramics x 200
🔗 What is Inductor used for?
Used to Craft (6 items):
- Intermediate Building Material needs 2
- Intermediate Building Material needs 1
- Electronics needs 1
- Battery needs 2
- Electromagnetic Coil needs 1
- Carbon Sonar needs 3
❓ F.A.Q. about Inductor
Is Inductor worth exporting?
Yes. With a peak price of **$70** at Griffiths, it offers a solid ROI. We recommend filtering exports to this buyer.
How do I craft Inductor?
Use a **Fabricator**. Recipe: 2x Tube, 1x Wolfram Wire, 2x Ceramics. Time: 3s.
Does Inductor have any uses?
It is primarily used in 6 crafting recipes as an intermediate component.
When should I start producing Inductor?
Start producing **Inductor** in the early game. Its low resource cost makes it easy to stockpile before you expand your factory.
How does Inductor compare to other Resource items?
Compared to standard Resource items, **Inductor** stands out due to its high export value of $70.
What is the stack size?
Stacks up to **100**. Useful for drone logistics.