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Inductor

Resource Max Stack: 100

Crafting Material. Used in various recipes. Can be exported.

📊 Inductor Data & Analysis

Inductor is a high-value Resource ideal for mid-to-late game economy scaling. With a peak export price of $70, it serves as a primary revenue driver for advanced bases.

📈 Inductor Profitability Analysis

Current market data ranks Inductor as a tier-A export commodity. Selling a full stack yields $7,000.

⏱️ Credits Per Minute

With optimized automation, a single Fabricator producing Inductor generates approximately $1400/min.

🏆 Market Ranking

Among all Resource items, Inductor ranks #13 in export value (out of 42 tradeable items).

💰 Best Export Prices

Sell Inductor to these corporations:

Corporation Price
Griffiths $70

🛠️ Crafting Recipe

Time: 3s Machine: Fabricator

To make 1:

  • Tube x 2
  • Wolfram Wire x 1
  • Ceramics x 2

To make Stack (100):

  • Tube x 200
  • Wolfram Wire x 100
  • Ceramics x 200

🔗 What is Inductor used for?

Used to Craft (6 items):

❓ F.A.Q. about Inductor

Is Inductor worth exporting?

Yes. With a peak price of **$70** at Griffiths, it offers a solid ROI. We recommend filtering exports to this buyer.

How do I craft Inductor?

Use a **Fabricator**. Recipe: 2x Tube, 1x Wolfram Wire, 2x Ceramics. Time: 3s.

Does Inductor have any uses?

It is primarily used in 6 crafting recipes as an intermediate component.

When should I start producing Inductor?

Start producing **Inductor** in the early game. Its low resource cost makes it easy to stockpile before you expand your factory.

How does Inductor compare to other Resource items?

Compared to standard Resource items, **Inductor** stands out due to its high export value of $70.

What is the stack size?

Stacks up to **100**. Useful for drone logistics.