Electronics
Crafting Material. Used in various recipes. Can be exported.
📊 Electronics Data & Analysis
Electronics is a low-maintenance, mass-producible Resource essential for early-game progression. Its low crafting time makes it perfect for automated production lines without straining your power grid.
📈 Electronics Profitability Analysis
Current market data ranks Electronics as a tier-B export commodity. Selling a full stack yields $4,600.
⏱️ Credits Per Minute
With optimized automation, a single Fabricator producing Electronics generates approximately $552/min.
🏆 Market Ranking
Among all Resource items, Electronics ranks #16 in export value (out of 42 tradeable items).
💰 Best Export Prices
Sell Electronics to these corporations:
| Corporation | Price |
|---|---|
| Clever | $46 |
🛠️ Crafting Recipe
To make 1:
- Synthetic Silicon x 2
- Inductor x 1
- Stator x 1
To make Stack (100):
- Synthetic Silicon x 200
- Inductor x 100
- Stator x 100
🔗 What is Electronics used for?
Used to Craft (7 items):
- Battery needs 2
- Accumulator needs 2
- Power Cell needs 10
- Control Systems needs 3
- Onboard Instruments needs 3
- Airlock needs 3
- Micro Satellite needs 4
❓ F.A.Q. about Electronics
Is Electronics worth exporting?
Yes. With a peak price of **$46** at Clever, it offers a solid ROI. We recommend filtering exports to this buyer.
How do I craft Electronics?
Use a **Fabricator**. Recipe: 2x Synthetic Silicon, 1x Inductor, 1x Stator. Time: 5s.
Does Electronics have any uses?
It is primarily used in 7 crafting recipes as an intermediate component.
When should I start producing Electronics?
Start producing **Electronics** in the early game. Its low resource cost makes it easy to stockpile before you expand your factory.
How does Electronics compare to other Resource items?
Compared to standard Resource items, **Electronics** stands out due to its high export value of $46.
What is the stack size?
Stacks up to **100**. Useful for drone logistics.