Victory_Item
Victory_Item
📊 Victory_Item Data & Analysis
Victory_Item is a low-maintenance, mass-producible StoryItem essential for early-game progression. Its low crafting time makes it perfect for automated production lines without straining your power grid.
💰 Economic Value Note
Although Victory_Item cannot be sold on the export market, it provides significant indirect economic value. By stockpiling it (Stack Size: 5), you reduce supply chain bottlenecks for Crafting, minimizing downtime in your base's expansion phase.
🛠️ Crafting Recipe
To make 1:
- Scenario_Item_A x 1
- Scenario_Item_B x 1
To make Stack (5):
- Scenario_Item_A x 5
- Scenario_Item_B x 5
❓ F.A.Q. about Victory_Item
Can I sell Victory_Item?
No. Victory_Item is a non-exportable strategic asset. Focus on using it for internal upgrades rather than trade.
How do I craft Victory_Item?
Use a **Fabricator**. Recipe: 1x Scenario_Item_A, 1x Scenario_Item_B. Time: 3s.
Does Victory_Item have any uses?
It is primarily used in 0 crafting recipes as an intermediate component.
When should I start producing Victory_Item?
Start producing **Victory_Item** in the early game. Its low resource cost makes it easy to stockpile before you expand your factory.
How does Victory_Item compare to other StoryItem items?
Compared to standard StoryItem items, **Victory_Item** stands out due to its strategic importance in research.
What is the stack size?
Stacks up to **5**. Useful for drone logistics.