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Victory_Item

StoryItem Max Stack: 5

Victory_Item

📊 Victory_Item Data & Analysis

Victory_Item is a low-maintenance, mass-producible StoryItem essential for early-game progression. Its low crafting time makes it perfect for automated production lines without straining your power grid.

💰 Economic Value Note

Although Victory_Item cannot be sold on the export market, it provides significant indirect economic value. By stockpiling it (Stack Size: 5), you reduce supply chain bottlenecks for Crafting, minimizing downtime in your base's expansion phase.

🛠️ Crafting Recipe

Time: 3s Machine: Fabricator

To make 1:

  • Scenario_Item_A x 1
  • Scenario_Item_B x 1

To make Stack (5):

  • Scenario_Item_A x 5
  • Scenario_Item_B x 5

❓ F.A.Q. about Victory_Item

Can I sell Victory_Item?

No. Victory_Item is a non-exportable strategic asset. Focus on using it for internal upgrades rather than trade.

How do I craft Victory_Item?

Use a **Fabricator**. Recipe: 1x Scenario_Item_A, 1x Scenario_Item_B. Time: 3s.

Does Victory_Item have any uses?

It is primarily used in 0 crafting recipes as an intermediate component.

When should I start producing Victory_Item?

Start producing **Victory_Item** in the early game. Its low resource cost makes it easy to stockpile before you expand your factory.

How does Victory_Item compare to other StoryItem items?

Compared to standard StoryItem items, **Victory_Item** stands out due to its strategic importance in research.

What is the stack size?

Stacks up to **5**. Useful for drone logistics.