Chemicals
Crafting Material. Used in various recipes. Can be exported.
📊 Chemicals Data & Analysis
Chemicals is a low-maintenance, mass-producible Resource essential for early-game progression. Its low crafting time makes it perfect for automated production lines without straining your power grid.
📈 Chemicals Profitability Analysis
Current market data ranks Chemicals as a tier-B export commodity. Selling a full stack yields $4,600.
⏱️ Credits Per Minute
With optimized automation, a single Fabricator producing Chemicals generates approximately $1380/min.
🏆 Market Ranking
Among all Resource items, Chemicals ranks #17 in export value (out of 42 tradeable items).
💰 Best Export Prices
Sell Chemicals to these corporations:
| Corporation | Price |
|---|---|
| Future | $46 |
🛠️ Crafting Recipe
To make 1:
- Synthetic Silicon x 1
- Wolfram Powder x 3
- Helium-3 x 1
To make Stack (100):
- Synthetic Silicon x 100
- Wolfram Powder x 300
- Helium-3 x 100
🔗 What is Chemicals used for?
Used to Craft (6 items):
- Sulphuric Acid needs 1
- Supermagnet needs 2
- Power Cell needs 10
- Explosive Charge needs 3
- Substance #FHS-135-493 needs 3
- Neutrino Bomb needs 3
❓ F.A.Q. about Chemicals
Is Chemicals worth exporting?
Yes. With a peak price of **$46** at Future, it offers a solid ROI. We recommend filtering exports to this buyer.
How do I craft Chemicals?
Use a **Fabricator**. Recipe: 1x Synthetic Silicon, 3x Wolfram Powder, 1x Helium-3. Time: 2s.
Does Chemicals have any uses?
It is primarily used in 6 crafting recipes as an intermediate component.
When should I start producing Chemicals?
Start producing **Chemicals** in the early game. Its low resource cost makes it easy to stockpile before you expand your factory.
How does Chemicals compare to other Resource items?
Compared to standard Resource items, **Chemicals** stands out due to its high export value of $46.
What is the stack size?
Stacks up to **100**. Useful for drone logistics.